Donnerstag, 12. Mai 2011

(Project Angels) The Main Cards

Here are the Main Cards:

SD20-JP001 Master Hyperion
Light/Fairy - Effect/8/2700/2100
You can remove from play 1 "Agent" monster from your side of the field, hand, or Graveyard to Special Summon this card from your hand. Once per turn, you can remove from play 1 LIGHT Fairy-Type monster from your Graveyard to select 1 card on the field and destroy it. If you control a face-up "The Sanctuary in the Sky", you can use this effect up to twice per turn.

This is the new Bossmonster. You can really easy special summon it, but you needn't special it with his own effect, you can also use Valhalla or something.
His effect is really good, you have a removal and a real good out against...everything.


SD20-JP002 The Agent of Mystery - Earth
LIGHT/Fairy - Tuner/2/1000/800
When this card is Normal Summoned, you can add 1 "Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". If "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" to your hand instead.
This Card has to awesome aspects. 1st is the Stratos effect. Earth is a really good floater. 2nd it's a Tuner. I think I dont have to say more.



The swarmer card. With Venus you get up to 3 "Shine Balls". Then you can tune with Earth or only have a good defense. It's a pretty nice option.
Also you can search Venus with Earth.


Only an means to an end. Fo itself a bad card, but you specialsummon it with Venus, so you need it.


Kristya is the old Boss. You can special summon her when you have exactly 4 Fayries in the grave but you also can normalsummon her. Having 4 Fayries in the grave isn't that undoable, because you get easy 2 Shine Balls, an Earth and a Venus to the graveyard. than you control Trishula and can specialsummon Kristya. Sounds good.
When you special summon her with her effect, she's a floater.
Also she has a real good Antimeta effect: No Specialsummons allowed as long Kristya remains face-up on the field. Real nice, because lots of Decks dont have many outs against her.


 Remove from play 1 LIGHT Fairy-Type monster in your hand to draw 2 cards. You cannot Special Summon or conduct your Battle Phase during the same turn you activate this card.

It's the draw card, but it has a big backdraw. I don't know if 2 or 3 are better. Time for testing ;)


Thats all for the moment. Next time I present the 1st Decklist, even when the List is bad. Also talk about some results.

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