Montag, 15. August 2011

MetaGameCall FTK - you looked forward to this post


Hey guys,

today I will tell you about the Deck I work on the last time.
What do a Deck need to have a chance in the Metagame? First, it has to be real fast. And my Deck is, because it has a good option to FTK.
Second it have to be consistent. This is a little problem, because my Deck has in 1 of 10 Duels an auto-lose hand.
Also important is the surprise of your opponent, because when your opponent don’t know your Deck, playing against it is harder for him. Actually most of the builds from one Decktype look the same. So when you play against X-Saber you know mostly all the cards your opponent play.
Now, take a look what Deck I mean:
It is the EMPTY JAR!
Paul Cooper makes the Deck public in the last time, but I won’t post today about Cooper or his success. I will do that in a special post.
The Empty Jar Deck is a Deck Destruction OTK. You flip your Morphing Jar up and then face-down again. You draw more and more cards, which help you to flip the Jar and your opponents Deck is empty after flipping the Jar enough.
You can build your Empty Jar Deck around one of the following combos:
You can give your Jar with Shiens Spy or a card with the same effect to your opponents side of the field. Then you flip him up and down with Swords of Concealing Light and Forest’s Rustle (releases in Photon Shockwave).
But the normal variant is a bit different: You flip you MJ up and down with Book of Taiyou, Book of Moon, Book of Eclipse and A/D Changer. To get the right cards you play cards like Dark World Dealings or other draw cards. You don’t play a real big flip flop Engine, but it is enough, because you recycle the cards with A Feather of the Phoenix and Magical Stone Excavation.
Here is my build:
Monsters:
1 Morphing Jar
1 Sangan
2 Maxx “C”
3 A/D Changer
3 Deep Diver
3 Swift Scarecrow

Spells:
3 Book of Eclipse
3 Book of Taiyou
1 Book of Moon
2 Hand Destruction
2 Dark World Dealings
3 Upstart Goblin
3 Magical Mallet
1 Card Destruction
3 A Feather of the Phoenix
2 Magical Stone Excavation
1 Giant Trunade
3 Gold Sarcophagus

Traps:
None

There are no real special Techs in the Deck, but you actually don’t see Pot of Duality. When he get his Reprint I will obviously add it, but the Deck is without the Pod also really consistent.
Most awesome in this Deck is the fact that your opponent helps you a lot. Lots of Deck draw many cards in the early game but the players has only about 2 outs in the main deck (Effect Veiler).

That’s all for today, thanks for reading!
Marager  

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