Hey,
on DN I test a really funny Deck at the moment.
Some Batteryman-Monster, because they are Floater. A Deep Sea Diva Engine to have good Tuner. Some Dark Stuff because BLS.
When I get a Bulb, I will test a Plant Engine instead of the Divas. Plant Engine means 1 LfB, 1 Bulb, 1 Spore, 1 Dandy and 1 Debris Dragon.
Why so serious? Because it's not only a game!
Samstag, 24. September 2011
Dienstag, 16. August 2011
New Oficial Banned List!
New Bans:
Fishborg Blaster
Mind Master
Giant Trunade
Royal Oppression
New Limiteds:
Black Luster Soldier - Envoy of the Beginning
Legendary Six Samurai - Shi En
T.G. Hyper Librarian
Debris Dragon
Formula Synchron
Lonefire Blossom
Heavy Storm
Primal Seed
Shien's Smoke Signal
Pot of Avarice
New Semi-Limiteds:
Summoner Monk
Tragoedia
Necro Gardna
Dewloen, Tiger King of the Ice Barrier
Destiny Draw
Swords of Revealing Light
Mind Crush
Call Of The Haunted
New Unlimiteds:
Judgment Dragon
Spirit Reaper
Overload Fusion
Mystical Space Typhoon
Megamorph
Gravity Bind
Icarus Attack
Fishborg Blaster
Mind Master
Giant Trunade
Royal Oppression
New Limiteds:
Black Luster Soldier - Envoy of the Beginning
Legendary Six Samurai - Shi En
T.G. Hyper Librarian
Debris Dragon
Formula Synchron
Lonefire Blossom
Heavy Storm
Primal Seed
Shien's Smoke Signal
Pot of Avarice
New Semi-Limiteds:
Summoner Monk
Tragoedia
Necro Gardna
Dewloen, Tiger King of the Ice Barrier
Destiny Draw
Swords of Revealing Light
Mind Crush
Call Of The Haunted
New Unlimiteds:
Judgment Dragon
Spirit Reaper
Overload Fusion
Mystical Space Typhoon
Megamorph
Gravity Bind
Icarus Attack
Montag, 15. August 2011
MetaGameCall FTK - you looked forward to this post
Hey guys,
today I will tell you about the Deck I work on the last time.
What do a Deck need to have a chance in the Metagame? First, it has to be real fast. And my Deck is, because it has a good option to FTK.
Second it have to be consistent. This is a little problem, because my Deck has in 1 of 10 Duels an auto-lose hand.
Also important is the surprise of your opponent, because when your opponent don’t know your Deck, playing against it is harder for him. Actually most of the builds from one Decktype look the same. So when you play against X-Saber you know mostly all the cards your opponent play.
Now, take a look what Deck I mean:
It is the EMPTY JAR!
Paul Cooper makes the Deck public in the last time, but I won’t post today about Cooper or his success. I will do that in a special post.
The Empty Jar Deck is a Deck Destruction OTK. You flip your Morphing Jar up and then face-down again. You draw more and more cards, which help you to flip the Jar and your opponents Deck is empty after flipping the Jar enough.
You can build your Empty Jar Deck around one of the following combos:
You can give your Jar with Shiens Spy or a card with the same effect to your opponents side of the field. Then you flip him up and down with Swords of Concealing Light and Forest’s Rustle (releases in Photon Shockwave).
But the normal variant is a bit different: You flip you MJ up and down with Book of Taiyou, Book of Moon, Book of Eclipse and A/D Changer. To get the right cards you play cards like Dark World Dealings or other draw cards. You don’t play a real big flip flop Engine, but it is enough, because you recycle the cards with A Feather of the Phoenix and Magical Stone Excavation.
Here is my build:
Monsters:
1 Morphing Jar
1 Sangan
1 Morphing Jar
1 Sangan
2 Maxx “C”
3 A/D Changer
3 Deep Diver
3 Swift Scarecrow
3 A/D Changer
3 Deep Diver
3 Swift Scarecrow
Spells:
3 Book of Eclipse
3 Book of Taiyou
1 Book of Moon
2 Hand Destruction
2 Dark World Dealings
3 Upstart Goblin
3 Magical Mallet
1 Card Destruction
3 A Feather of the Phoenix
2 Magical Stone Excavation
1 Giant Trunade
3 Gold Sarcophagus
3 Book of Eclipse
3 Book of Taiyou
1 Book of Moon
2 Hand Destruction
2 Dark World Dealings
3 Upstart Goblin
3 Magical Mallet
1 Card Destruction
3 A Feather of the Phoenix
2 Magical Stone Excavation
1 Giant Trunade
3 Gold Sarcophagus
Traps:
None
There are no real special Techs in the Deck, but you actually don’t see Pot of Duality. When he get his Reprint I will obviously add it, but the Deck is without the Pod also really consistent.
Most awesome in this Deck is the fact that your opponent helps you a lot. Lots of Deck draw many cards in the early game but the players has only about 2 outs in the main deck (Effect Veiler).
That’s all for today, thanks for reading!
Marager
Donnerstag, 11. August 2011
(Angels) TENGU-DECREE! Deck Discussion + Locals
Hey guys,
Yesterday I told you that I have a really interesting Tengu-Decree-Angel so today I will Blog about it.
When you read the GenCon Coverage it’s always “I play this and that, set 4-5 to the Backrow and afterwards it’s your turn!” That sucks! I don’t know if Storm is really needed back and I won’t post about it. But until the Banned List you have to answer the backrows. Angels don’t have Hyunlei and can’t blow up the field as much as Plant and Salvo Builds can do it. The only cards which are helpful are Xing Zhen Hu and ROYAL DECREE. All other stuff isn’t permanent enough (Trap Stun) or handicap yourself too much (Malevolent Catastrophe) or only destroy one card (Dust, Breaker). MST and Trunade are staple, no discussion needed.
Tengu seems really rand0m in an Agent Angel Deck, but it is the best answer against your opponents Tengus. Also it eats the Backrow, because Warning, Judgement etc. will always hit Tengu. The Reborn is additional a good beatstick and the most Fairy cards have lower ATK. Last but not least Tengu is all in all a real consistent card. If you have to you can tribute it for Kristya, you can use him for XYZ-summons with Jupiter or Mind Control or you only synchro with him. The combo with Birdman is also awesome.
Now, 6 Slots are gone. The most important Engine is the Agent. 3 Earth, 2 Venus, 1 Jupiter, 3 Shine Balls, 3 Hyperion and 2 Kristya (but I only have 1 Archlord L) are Staple. Then you add Cards from the Sky x2, Birdman x1, Dimensional Alchemist x3 and your monster count is almost ready.
You play Decree, but you need protection – for your monsters and your LP. Honest is staple, Enemy Controller is really flexible, Forbidden Chalice is nice, because it push your monster and it stops the effect of the opponents gamebreaker. Level Limit Area B is quite funny, because Venus runs over about everything, also the XYZs are really strong with it. Also you can add cards like Tragoedia, United we stand or Swords of Revealing Light if you want to.
Against OTKs Battle Fader is a real good card. In combination with Alchemist it annoys your rival a lot and it can protect you over rounds.
With Decree there is a real nice combo: Activate Royal Oppression for +1, let it stay on the field until your opponent destroy it or you can spam everything on the field. Then you have Decree and RO isn’t interesting for you anymore. Your opponent won’t destroy RD, because MST, Dust, etc. would hit the RO.
This is the main build. The build I tested isn’t perfect, you can find in on eTCG, here is the link: http://www.etcg.de/yugioh/decks/deck.php?id=67803
In the extra Deck are the new cards from GENF missing. Actually they are too expensive and I won’t buy them until they are cheaper.
On Wednesday I was at Locals with the Deck. My Side where complete MetaBeat. I sided out the Venus Engine with Shine Balls, EC, LLAB, Birdman, some Hyperion etc. and sided in normally about 12 cards. Here is the List:
2 Breaker
2 Rai Oh
2 Cyber Dragon
1 Jupiter
1 Chaos Sorcerer
1 Kycoo
1 DD Crow
3 Dimensional Fissure
2 Smashing Ground.
2 Rai Oh
2 Cyber Dragon
1 Jupiter
1 Chaos Sorcerer
1 Kycoo
1 DD Crow
3 Dimensional Fissure
2 Smashing Ground.
1st round was against T.G. I won the first game, sided in the MetaBeat-Board, but lost the second game. In the third I don’t have real problems, because Fissure and Decree at the start.
2nd round was against Formula Monarch. I lost at first, because I don’t draw anything, but he didn’t see anything from my main strategy beside the Tengus. I only boarded in Kycoo and Crow and then he got Trish’d. The third game Fissure did the Rest.
3rd round was against Gladi. I hate them. 0:2, my board was bad against it.
4th round was against Tengu Plant. The winner gain a TU so the motivation to win was still alive. The first game was awesome. Both spamed a lot of stuff, but all in all I lost, because the Plants need less SetUp for big plays. My MetaBeat Board won the second game with Decree, but he also boarded the Plant-Enginge out. The last duell was really tough, he made a high risk move and I couldn’t answer good enough, so I lost.
Conclusion:
+ Tengu was awesome
+ One Kristya is enough….in my build
+ Decree won lots of games
+ RO + RD afterwards is amazing
+ Lots of diversity in the Metagame at locals
- lots of normal Board cards are really strong against me (Rai Oh, Catastrophe, Pachy, Smashing, etc.)
- Gladi kills me
- Final result not good enough
- When I play without Venus my build isn’t explosive enough
That was all for today, thanks for reading!
~Marager
Mittwoch, 10. August 2011
1000 Views!
Hey guys,
Thank you for more than 1000 views.
I know that I posted not enough the last weeks, but now I have more motivation and you can look forward to articles about my *super-special-awesome* Decree-Tengu-Angel and about a Deck what doesn't need Plus, Synchro, Exceed or something like that. So take pot luck!
Thank you for more than 1000 views.
I know that I posted not enough the last weeks, but now I have more motivation and you can look forward to articles about my *super-special-awesome* Decree-Tengu-Angel and about a Deck what doesn't need Plus, Synchro, Exceed or something like that. So take pot luck!
Donnerstag, 28. Juli 2011
Banned List
NEW BANNED:
Giant Trunade
T.G. Hyper Librarian
Dandylion
Morphing Jar
Mind Master
Monster Reborn
Future Fusion
Sangan
NEW LIMITED:
Deepsea King Coelacanth
Fusion Gate
Smoke Signal
The Agent of Creation – Venus
Archlord Kristya
Trishula, Dragon of the Ice Barriere
Pot of Avarice
Solemn Warning
Treeborn Frog
Ultimate Offering
NEW SEMI-LIMITED
Royal Oppression
Dewloren
Kalut, the Moon Shadow
Blizzard, the Far North
Necro Gardna
Marshmallon
XX-Saber Darksoul
NEW UNLIMITED
Chain Strike
Megamorph
Overload Fusion
Mystical Space Typhoon
Magical Stone Excavation
Giant Trunade
T.G. Hyper Librarian
Dandylion
Morphing Jar
Mind Master
Monster Reborn
Future Fusion
Sangan
NEW LIMITED:
Deepsea King Coelacanth
Fusion Gate
Smoke Signal
The Agent of Creation – Venus
Archlord Kristya
Trishula, Dragon of the Ice Barriere
Pot of Avarice
Solemn Warning
Treeborn Frog
Ultimate Offering
NEW SEMI-LIMITED
Royal Oppression
Dewloren
Kalut, the Moon Shadow
Blizzard, the Far North
Necro Gardna
Marshmallon
XX-Saber Darksoul
NEW UNLIMITED
Chain Strike
Megamorph
Overload Fusion
Mystical Space Typhoon
Magical Stone Excavation
Donnerstag, 23. Juni 2011
(Angels) 1st Game: Abuse TG Librarian -> Use Side Board -> Win 2nd Game with MetaBeat
Hey guys,
to use Librarian perfectly you have to play as much Lv. 2 and 3 Monsters as possible. Also cards which negate Specialsummons aren't useful.
So, what Cards do we mustn't play?
Oppression, Kristya, Barrier Statue of the Heavens.
So, what options to we have?
Lv. 2: Earth, Shine Ball, Herold
Lv. 3: Venus, Birdman, Banisher of the Radiance.
WHAT? Banisher? Yes!
Banisher is really amazing, it kills the Tier-1-Decks XSaber and Plant. Because of playing without Kristya our MatchUp is worse against those Deck, but Banisher compansate that. Absent Kristya we have less cards who needs the graveyard. Honest + 2 Herold (only 2 because of the Board (later more) and DD-factor) + 3 Hyperion and Reborn. None of that cards need more than 2 Fairys in the grave so they aren't really DD with Banisher.
Yeah. All in all in game 1 we have so many options to Synchro for Librarian. Then we can abuse it with our 8 Tuner and win easily.
But what to we do in Game 2? Our opponent know our Deck now and could board cards against the Deck.
My idea is an real MetaBeat-Board. We board out the complete Fairy-Engine and side in the AntiMeta-Stuff Cyber Dragon, Pachycephalo or Jowgen, Breaker, DD Warrior Lady + Reinforcement of the Army, Dimensional Fissure, Smashing Ground and Royal Oppression.
All Slots in Side are filled, only heavy decision is now playing with Pachy or Jowgen.
You have to set Pachy 1st before you can clear the Synchros. So a Tengu come, run into Set Pachy, both are destroyed, but a new Tengu come. Jowgen doesn't have that problem. You play him, use the Effect, destroy the Tengu and a new don't come. Probleme is that his ATK is lower, and you have to discard a random card.
Another fact is that Jowgen is Light. That is good and bad in one. You can use Jowgen for Light of Redemption and save it with Honest, BUT Light Improsing Mirror and Ally Salvo is a big problem.
Actually I don't have Pachy, so I am going to test Jowgen 1st.
A complete build is following in the next days, because I must find a consistent one before posting. The biggest probleme is that you have to play a Fairy-Engine which is small as possible, but the cutbacks mustn't jeopardize the consistentce.
~Marager
to use Librarian perfectly you have to play as much Lv. 2 and 3 Monsters as possible. Also cards which negate Specialsummons aren't useful.
So, what Cards do we mustn't play?
Oppression, Kristya, Barrier Statue of the Heavens.
So, what options to we have?
Lv. 2: Earth, Shine Ball, Herold
Lv. 3: Venus, Birdman, Banisher of the Radiance.
WHAT? Banisher? Yes!
Banisher is really amazing, it kills the Tier-1-Decks XSaber and Plant. Because of playing without Kristya our MatchUp is worse against those Deck, but Banisher compansate that. Absent Kristya we have less cards who needs the graveyard. Honest + 2 Herold (only 2 because of the Board (later more) and DD-factor) + 3 Hyperion and Reborn. None of that cards need more than 2 Fairys in the grave so they aren't really DD with Banisher.
Yeah. All in all in game 1 we have so many options to Synchro for Librarian. Then we can abuse it with our 8 Tuner and win easily.
But what to we do in Game 2? Our opponent know our Deck now and could board cards against the Deck.
My idea is an real MetaBeat-Board. We board out the complete Fairy-Engine and side in the AntiMeta-Stuff Cyber Dragon, Pachycephalo or Jowgen, Breaker, DD Warrior Lady + Reinforcement of the Army, Dimensional Fissure, Smashing Ground and Royal Oppression.
All Slots in Side are filled, only heavy decision is now playing with Pachy or Jowgen.
You have to set Pachy 1st before you can clear the Synchros. So a Tengu come, run into Set Pachy, both are destroyed, but a new Tengu come. Jowgen doesn't have that problem. You play him, use the Effect, destroy the Tengu and a new don't come. Probleme is that his ATK is lower, and you have to discard a random card.
Another fact is that Jowgen is Light. That is good and bad in one. You can use Jowgen for Light of Redemption and save it with Honest, BUT Light Improsing Mirror and Ally Salvo is a big problem.
Actually I don't have Pachy, so I am going to test Jowgen 1st.
A complete build is following in the next days, because I must find a consistent one before posting. The biggest probleme is that you have to play a Fairy-Engine which is small as possible, but the cutbacks mustn't jeopardize the consistentce.
~Marager
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